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Home > Tutorials >
Beginners' Classes >
Getting to Know PSP |
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Getting to Know PSP
Created by: Charith |
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Welcome to PSPUG's online Beginner Classes. In these classes, we
will learn how to use PSP 5, 6 and 7 and most of their functions. By
the end you will know just about all you need to do any tutorial on
the net, and even explore more confidently on your own! The first
couple of sessions will be mostly instructional.
In this lesson we will be learning about the layout of PSP when
you first open it with no open image and then the changes it
displays when you do open an image.
Please Note: All images for these
tutorials have been reduced in size and modified in looks wherever
possible. So what you see here may look slightly different in
arrangement. |
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Open your PSP... When you first start up Paint Shop Pro, it
will open up in a window just like any other application you open.
These are the different sections that make up the PSP main
window: |
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1. TITLE BAR: The Title bar is the
first thing we will cover. When you first open PSP (with no image
open), all you will see here is the title "Paint Shop
Pro". |
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If you create a new image (unsaved), the title bar will display
"Paint Shop Pro - [Image1* (1:1)(Background)]".
Breaking it down:
Paint Shop Pro - Name of program
[Image1 - Name of image (1:1) - Zoom ratio (Background)] - Name of active layer |
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If you save the image or open an existing image, then the title
bar will display "Paint Shop Pro - [filename.ext*
(1:1)(Background)]". Please note that the text after "Paint Shop
Pro -" will change depending on what you are doing. |

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2. MENU BAR: This is directly under
the Title bar. With no image open, the only selections are: File,
Edit, View, Capture and Help.
When you create a new image or open an image, you will have
access to the complete menu options.
Each one of the selections have a menu of their own. The Menu Bar
contains several selections which change depending on whether or not
you have a graphic open in PSP.
While in version 7 with no image open, the only menu choices are:
File, Edit, View and Help.
As with version 5 and 6, you will have access to the complete
menu options. Version 7 has extra options called Effects and
Objects, but Capture is no longer a menu of its own. |

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3. TOOL BAR: This provides buttons
that access some of the frequently used commands in the menus and is
directly under the Menu bar.
It has buttons for New, Open, Save, Print, etc. There is no
difference between version 5 and 6 in this tool bar.
While in version 7, it is identical except for one extra button
called Start Capture and a new button called Toggle Overview Window.
You can customize this bar by taking out anything you know you
will never use and add buttons for stuff that you think you will use
all the time.
Of course, you can change your mind any time you like ;).
When you do not have an image open, only buttons that do not
apply directly to images (like New, Open, Paste and Palette
controls) will be availble.
When you do have an image open all but the undo and redo buttons
will be available until you edit the image. |

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4. TOOL PALETTE: This tool palette is
on the far left of your screen. When you first open PSP with no
image, none of these tools are available. Then when you create a new
image or open an image, all of the tools become available.
The Tool Palette contains the following image-editing tools:
Arrow tool Zoom tool Deform
Tool Crop Tool Mover Tool Selection
Tools Painting and Drawing
Tools
Version 6 is the same as version 5 except it came out with an
extra tool button called Vector Object
Selection and the Line tool was renamed to Draw and the Shapes tool was renamed to Preset Shapes. Both of which can do more than
than their version 5 predecessor.
While in version 7 is the same as version 6, except it came out
with an extra tool button called Scratch
Remover.
When you do click on a tool button, the Control palette displays
its options which you can change the settings of to suit your
current needs.
At this point, we will not go into each menu, tool choice and
functions, since there are so many. It would only be a bit
overwhelming and confusing for you at this stage. As you work
through certain tasks, we will get into each tool and the options
they provide. |
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5. COLOR PALETTE: In versions 5 and 6
of PSP, this is identical.
If you place your mouse in the rainbow section, you will see the
grey box with the X in it change and the RGB display numbers. These
numbers represent the colour.
If you single left click a colour in the rainbow section, you
have just selected the foreground colour.
If you single right click a colour in the rainbow section, you
have just selected the background colour.
This rainbow section is identical in all versions of PSP.
The two squares of colours between the rainbow section and the
RGB section are your foreground (top sqaure) and background (bottom
square) colours.
The double arrowed line allows you to swap the foreground and
background colours when you click on it. |


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In version 7 some parts of the color palette are identical to
versions 5 and 6. Version 7 has added features as well.
The two colour boxes above the rainbow section are your
foreground and background colours. The arrow between them allows you
to swap them around.
The two boxes immediately under the rainbow section is the
Styles. Here is where you select the painting method of:
Paint Gradient Pattern Null
You can set this individually for the foreground and background
colours.
The two boxes directly under the Styles are for Textures. Again,
you can set this individually for the foreground and backgound with
either a texture or no texture (Null).
The check box directly under the Textures is called Lock.
If it is checked, then what you set for your foreground and
background will be applied with every tool you use.
If it is not checked, then any settings you applied to any of
the tools previously will reapply themselves when you select that
tool again. |
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6. WORKSPACE: The workspace is the
big blank area in PSP (colour will depend on what desktop
theme/colouration you are using). |
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When you create a new image or open an image, it will sit in this
area in a non-maximised state.
Depending on the size of the image and what zoom range you are
viewing the image at will depend on how much of the blank workspace
will still be seen. |
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If you maximise your open image, the actual image will sit in the
middle and that blank workspace will become a grey lattice work over
a white area.
Again, the amount of lattice work workspace seen will depend on
the size of the image and what zoom range you are viewing the image
at. |
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7. STATUS BAR: This is located at the
bottom of the Main Window.
The Status bar displays information about images, features, and
procedures depending on which tool or feature you have selected.
When none are selected and there is no image open, then all you
will see is "For Help, press F1" on the left and "Image: None" on
the right. |
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Once you have created a new image or open an image and the mouse
is not on that image or on any of the tool buttons or options then
this is what you will see:
"Image: 200 x 16 x 16 Million - 9.4 KBytes"
Translated: "Image: width x height x by colour palette - size of
image. |
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Now, place your mouse over the Arrow tool and look at the status
bar. See how it has changed?
Now click it and slowly run your mouse over the open image. See
how it has changed again? Now you are seeing coordinates.
The first set of numbers is the width and the second set of
numbers are the height. These will continue to change as you move
your mouse around the image. |
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8. CONTROLS v5: When you select a
tool, you go here to change settings to suit what you are trying to
do.
The tabs will change depending on the tool you select. |
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TOOL OPTIONS v6: This is the same as
version 5 but with a different name.
In version 6, the tabs show pictures instead of text like version
5. |
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TOOL OPTIONS v7: This is named the
same as version 6 but the Styles and Textures in the Color palette
now controls some of the selections that Controls palette (v5) and
Tool Options palette (v6) used to control. |

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9. LAYER PALETTE: These are computer
versions of plastic transparent sheets like one would use in cell
animation or over head projectors.
Version 5 layer palette is different to the layer palette in
versions 6 and 7. However,the layer palette in versions 6 and 7 look
identical.
The layer palette is blank when there is no image open. When you
do open an image then options in the palette become available.
While you have an image open, you can single right click the name
of that layer and you will receive menu options.
The glasses on the right of the layer name is a toggle switch to
show/hide that layer. This option will work if you promote a flat
image (Layer usually called Background) to a layer (name then
changes to Layer1) and when you have multiple layers in the image.
If you add a second layer, the section with the 100 (% Opacity) and Normal (Layer Blend Mode) will become
available. |
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Well that is it for this lesson. We hope you have a better
understanding of the layout of your PSP.
Next week, we will go briefly into Graphic
Formats. Hope to see you there ;
). |
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