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04 Creating a New Image
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Creating a New Image


Created by: Charith
Modified by: PSPUG Learning Center

This week, let's learn how to create new graphics. In this lesson we will use the flood fill tool, gradient fill, textures and a section of an existing image.

Please Note: Images are heavily modified and/or resized to give you the best quality so what you see here may differ in PSP.

Open PSP and click on File || New and the New Image box opens. Let's take a quick look at the New Image dialog box:

Image Dimentions:
Width: the length of an image from the left border to the right border.
Height: the length of an image from the top border to the bottom border.
The entry boxes to the immediate right of the Width and Height is where you tell PSP what size image you want.
The entry box to the right of them is where you can choose the type of size it will be displayed in: Pixels, cm or inches. Pixels is the most commonly chosen unit.
Resolution: this is where you set up for either printer or screen resolution. EG: My printer goes up to 600 dpi / inch. One usually sets this if they are going to print.
If the image is to be viewed by the computer only then a maximum of 72 dpi is all this should be set at.
The entry box to the immediate right is where you type in the resolution for either printer or monitor.
The entry box on the right of that is where you set your preference for either pixels / inch or pixels / cm.

Image Characteristics:
Background color is self explanitory. You just select the colour to Transparent to be the background for your image.
Image type: This is where you set the color palette for creating your image.
Memory Required: This tells you how much memory (Hard Drive disk space) all of the above settings take up.

Type in the following information:

Width = 150.
Height = 150.
In the drop-down box on the right = pixels
Resolution = 72 at Pixels/inch or Pixels/cm if you prefer to work in centemetres

Background color = White
Image type = 16.7 million colors
Click OK.

You now have a box that is filled with white in your PSP window. Let's select a color to fill this box with.

Single left click on the Color palettes' Foreground Color box. The Color dialog box will appear. Let's take a look at it first. (Please Note that the color dialog box on the left is from version 7. There are only slight differences between it and versions 5 and 6.)

As you can see there are several Basic Colors you can choose from.

Directly under those you can see two rows of white boxes so you can add your own Custom Colors. To use them, you first click on the first white square, create your custom colour then click on the Add Custom button and repeat this process for each additional custom colour.

To the right of Basic Colors and Custom Colors is the Color Wheel. You first click on the wheel for the colour range you want then in the square in the centre, you choose the type of colour in that range you want.

Directly under those is the Current Color section. The RGB values and the corresponding HSL values and under them is the corresponding HTML Code.

To the right of those is the New Color and Old Color squares.

Now, choose a colour you would like to create a button with and click OK.

Click on the Flood Fill tool.

Next, go to the Control palette (version 5) / Tool Options - Flood Fill (versions 6 and 7)

PSP 5 Users:
Fill Style: Solid Color
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample Merged: Unchecked

Click on the Options button and set the following:
Fill Style: Solid Color
Blend Mode: Normal
Click OK.

PSP 6 Users:
Fill style: Solid Color
Blend mode: Normal
Paper Texture: None
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample merged: Unchecked

PSP 7 Users:
Blend mode: Normal
Match mode: RGB
Tolerance: As is
Opacity: 100
Sample merged: Unchecked
Click and hold on the arrow on the Styles Foreground Colour until a side menu appears and click on the Paint Brush.
Set Textures Foreground and Background to Null by clicking and holding on their arrows.
Lock: As is

Now, single left click on the white image to fill it with your new colour.

PSP 5 and 6 Users: Click on Image || Effects || Buttonize.
PSP 7 Users: Click on Effects || 3D Effects || Buttonize.

The Buttonize box is now open. Here you can change the Edge size, as well as whether you want a Transparent Edge or a Solid Edge. Play with all the options in this window until you get a button you like.
Click OK when you like the selections you have made.

Both PSP 6 and 7 users have the option of using either inner or outer bevel (if outer bevel is not greyed out). v6: Image || Effects... and v7: Effects || 3d Effects...

We will not go into the bevels this time round as v5 does not have them. I just thought they were worth a mention. You can, however, play with them in your own time to see what you can come up with.

You have just made a button!
Congratulations!! : )

Now save it.

Now we will create a button using Gradient fill. Open a new image. Same settings as before. Click OK. Select a background color to go with the foreground color so we have a gradient fill.

Select the flood fill tool and go the Control palette (version 5) / Tool Options - Flood Fill (versions 6 and 7):

PSP 5 Users, set the following:
Fill Style: Linear Gradient
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample Merged: Unchecked

Click on Options and set as follows:
Fill Style: Linear Gradient
Blend Mode: Normal
Direction: Your choice
Click OK

PSP 6 Users, click on the bucket tab and set the following:

Fill style: Solid Color
Blend mode: Normal
Paper Texture: None
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample merged: Unchecked

Next, click on the gradient tab (the second one) and set the following:

Gradient: Foreground-Background
Angle and Repeats are your choice.

PSP 7 Users, set the following:

Blend mode: Normal
Match mode: RGB
Tolerance: As is
Opacity: 100
Sample merged: Unchecked

Click and hold on the arrow on the Styles Foreground Colour until a side menu appears and click on the Gradient (2nd from the left).
Set Textures Foreground and Background to Null by clicking and holding on their arrows.
Lock: As is

Single lift click on the Styles foreground color that now looks like a gradient.

You are now presented with the Gradient dialog box.
Click on the arrow that is on the right of the gradient image with what looks like to be a clock hand.
Scroll up to the top and click on #1 Foreground-background.

In Style, click the first gradient option.
Set Angle and Repeats to whatever you prefer.
Click OK.

Now, single left click on the white image to fill it with your gradient colour.

PSP 5 Users and 6: Click on Image || Effects || Buttonize.
PSP 7 Users: Click on Effects || 3D Effects || Buttonize.

You can either use the same settings as before or play with all the options until you get a button you like. Click OK when you like the selections you have made.

Now save it.

Now we will create a textured button. Open New Image, leave settings as is and click OK.

Set the following:
Foreground: 236, 230, 224
Background: 121, 100, 79

First, select the Flood Fill tool and set set the Control palette (version 5) / Tool Options - Flood Fill (versions 6 and 7) as follows:

PSP 5 Users:
Fill Style: Solid Color
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample Merged: Unchecked

Click on the Options button and set the following:
Fill Style: Solid Color
Blend Mode: Normal
Click OK.

PSP 6 Users:
Fill style: Solid Color
Blend mode: Normal
Paper Texture: None
Match mode: RGB Value
Tolerance: As is
Opacity: 100
Sample merged: Unchecked

PSP 7 Users:
Blend mode: Normal
Match mode: RGB
Tolerance: As is
Opacity: 100
Sample merged: Unchecked
Click and hold on the arrow on the Styles Foreground Colour until a side menu appears and click on the Paint Brush.
Set Textures Foreground and Background to Null by clicking and holding on their arrows.
Lock: As is

Now, single right click in you image.

Next, select the Air Brush tool and set the Control palette (version 5) / Tool Options - Flood Fill (versions 6 and 7) as follows:

PSP 5 Users: Click the Tool Controls tab and set the following:
Paper texture: Woodgrain

Click on the Brush Tip tab and set the following:
Shape: Square
Size: 200
Opacity: 100
Hardness:0
Density: 100
Step: 25

PSP 6 Users: Click on the Airbrush tab on the Tool Options - Airbrush palette and set the following:
Shape: Square
Size: 200
Hardness: 0
Opacity: 100
Step: 25
Density: 100

Now click on the Airbrush Options tab (the cogs) and set the following:
Paper texture: Woodgrain

PSP 7 Users: Click on the Airbrush tab on the Tool Options - Airbrush palette and set the following:

Shape: Square
Size: 200
Step: 25
Density: 100

Set Textures Foreground to Texture and the Background to Null
Lock: As is

Single left click the Textures Foreground to bring up the Texture dialog box.
Click on the side arrow, scroll to the bottom and select Woodgrain.
Click OK

Place your cursor in the top left corner of you image and drag down to the bottom right corner of your image at normal speed.
Do not go too slow or the effect will look too dark or light in places.

PSP 5 and 6 Users: Go to Image || Other || Hot Wax Coating

PSP 7 Users: Go to Effects || Artistic Effects || Hot Wax Coating

Apply Once Only

PSP 5 Users and 6: Click on Image || Effects || Buttonize.
PSP 7 Users: Click on Effects || 3D Effects || Buttonize.

You can either use the same settings as before or play with all the options until you get a button you like. Click OK when you like the selections you have made.

Now save it.

Last Button.

Open hummingbird.psp and select the Crop tool.
Starting anywhere in the top left corner of the image, select an area of 150 x 50 (taking note of the cordinates in the bottom left corner of your PSP screen).
Now place your cursor in the middle of the selected area, click and hold and drag to where you would like to crop it.

Once you have it positioned where you want it, double left click in the selected area and you now have a cropped image.

PSP 5 Users and 6: Click on Image || Effects || Buttonize.
PSP 7 Users: Click on Effects || 3D Effects || Buttonize.

You can either use the same settings as before or play with all the options until you get a button you like.
Click OK when you like the selections you have made.

Now save it.

You have just made four new buttons!

Great Job!! : )

Next week we will be creating Oval Buttons and Adding Text to Images.