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A Golden Goblet
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A Golden Goblet
Created by: Brian

 
This project will give experience in using many of the features in PSP 8. We will use special effects and manipulate selections and layers. There is a chance to make a custom gradient and edit vector nodes. The basic ideas could be adapted to other objects as well.
 
New Image


The Image Worksheet

Create a new image: 400x600 Pixels, 100 Pixel/Inch, 16 Million Colors, Transparent checked.

In the View menu, turn on the rulers (View || Rulers) and guides (View || Guides).

Turn on the Snap To Guides (View || Snap To Guides).

Set three horizontal guides: Place your cursor in the top ruler, hold down the left mouse button and drag down to 50, to 150 and to 350.

Set three vertical guides: Place your cursor in the left ruler, hold down the left mouse button and drag to the right to 100, 200, 300.

If you need to correct the position of your guides, right-click on their handles in the top and left rulers; this will open a dialog where you can type in the values.

Save your image as goblet.psp. (I am a pessimist; if you save each step with a new name you can easily retrace your steps.)

 




The Gold Ball

We will create a golden ball using the Balls and Bubbles effect with a preset.

First create another new image: 200x200 Pixels, 100 Pixels/Inch, 16 Million Colors, Transparent checked.

Go to Effects || Artistic Effects || Balls and Bubbles and either choose "Gold Ball" from the list of presets or try these settings:

Shape tab:
– Single Ball = checked
– Maximum size = checked

Surface tab:
– Opacity = 99
– Shininess = 89
– Gloss = 34
– Color = Red=255, Green=211, Blue=105 (#FFD369)

Maps tab:
– Maps = both unchecked

Illumination tab:
– Ambience:
   – Maximum = 90
   – Minimum = 10
– Light 1:
   – Position = upper left corner
   – Back Light = checked
   – Color = Red=78, Green=50, Blue=0 (#4E3200)
   – Bubble Light = unchecked
   – Highlight Size = 40
– Add Light 2 (click on the Add button):
   – Position = lower right corner (but more toward the middle)
   – Color = Red=110, Green=78, Blue=0 (#6E4E00)
   – Highlight Size = 25
   – Back Light and Bubble Light = unchecked
– Add Light 3:
   – Position = lower left corner (showing just a sliver of light)
   – Back Light and Bubble Light = checked
   – Color = Red=42, Green=30, Blue=0 (#2A1E00)
   – Highlight Size = 10
– Add Light 4:
   – Position = upper right corner (showing just a sliver of light)
   – Back Light = checked
   – Bubble Light = unchecked

Click on OK. This will give you a golden ball of 200x200 pixels that is the basis for creating our goblet.

 
Copy     Deform Tool     Duplicate Layer     Layer Visibility Off

The Basic Goblet Shape

Copy the ball (Edit || Copy or Ctrl+C) and paste it as a new layer (Edit || Paste || Paste As New Layer or Ctrl+L) on your transparent canvas with the guides. Rename this new layer ('Raster 2') 'Gold'.

Use the Deform tool. Take the center handle with your mouse and drag it to the position (x:200 y:200 – watch the first set of numbers in your Status bar), then take the top middle handle and drag it to the top horizontal guide (50), drag the bottom middle handle to the bottom horizontal guide (350), the left middle handle to the left vertical guide (100) and the right middle handle to the right vertical guide (300).

Duplicate the layer which will be automatically named 'Copy of Gold'. Turn off the visibility of the 'Gold' layer (click on the eye for a red 'X') as you might want to use this layer later.

Save your work.

 
Zoom Tool     Deform Tool     Selection Tool


The Rim

Turn off the Snap To Guides for a moment (View || Snap To Guides) and zoom in a bit. Working on the 'Copy of Gold' layer, activate your Deform tool and move the left and right middle handle outwards a bit so that the edge of the oval runs through were the outer vertical guides (100 and 300) cross the middle horizontal guide (150); see the red arrows in the image on the left. Turn on the Snap To Guides again (View || Snap To Guides) and activate your Selection tool: Selection type = Ellipse.

Now snap an elliptical selection for the rim: Begin with the cursor at the coordinates (x:200 y:150), then drag outwards to the outer vertical guides (100 and 300) and create an ellipse so that the first set of numbers in your Status bar is (100, 125) and the third set of numbers is (200 x 50). Go to Selections || Load/Save Selection || Save Selection to Alpha Channel and save the ellipse selection.

Go to Edit || Copy Merged (Ctrl+Shift+C) to save the ellipse and its contents to the clipboard.

 
Layer Visibility Off


Dropper Tool     Flood Fill Tool


Duplicate Layer     Layer Visibility Off


Preset: Reset to Default Option


Promote the selection to a new layer (Selections || Promote Selection to Layer) and rename it 'Rim'. (If you had pasted the selection as a new layer it would have been positioned in the center of your image.) Then, turn off the visibility of the 'Copy of Gold' layer.

Working on the 'Rim' layer, go to Selections || Modify || Select Selection Borders and set:
– Inside = checked
– Antialias = checked
– Border width = 5

With the Dropper tool, click somewhere into your selection to choose a darker or a lighter yellow for your foreground color. Activate your Flood Fill tool (Match mode = None) and fill the rim selection with the darker or lighter yellow to outline the rim. Deselect (Selections || Select None or Ctrl+D). Then, duplicate the rim layer and rename the new layer 'Foot'. Turn off the visibility of this new 'Foot' layer.

Highlight the 'Rim' layer in your Layer palette and darken the ellipse with Adjust || Hue and Saturation || Hue/Saturation/Lightness: First reset to default, then reduce the value for the Lightness from zero (0) to about -15 (minus 15). Save your work.

 



Layer Visibility Off     Layer Visibility On














Deform Tool     Duplicate Layer






The Goblet Foot

Turn off the visibility of the 'Rim' layer and turn on the visibility of the 'Foot' layer. Turn off the Snap To Guides (View || Snap To Guides), the rulers (View || Rulers) and the guides (View || Guides).

Select the 'Foot' layer in your Layer palette, go to Adjust || Brightness and Contrast || Brightness/Contrast and set:
– Brightness = 20
– Contrast = 10

Then, use the Deform tool. In the Tool Options palette, set:
– Scale X = 90
– Scale Y = 90

Duplicate this layer and again on the new layer with the Deform tool set the Scale X and Scale Y values to 90. Then hold down the Alt and the Ctrl keys and press an Arrow key to move and position this layer: Press the Up-Arrow key 9 times and the Right-Arrow key 9 times.

Duplicate this layer and again on the new layer with the Deform tool, set the Scale X and Scale Y values to 90%. Use the Alt+Ctrl and the Arrow keys to move the layer up 9 times and to the right 9 times.

You can create additional steps for the base if you like. Just repeat the sequence, each time reducing the size by a similar amount to produce a stepped foot for the goblet.

Then set these layers as a group: Highlight the bottom 'Foot' layer, right-click and select "New Layer Group" from the pop-up menu. Then highlight each of the other layers and move them into the group. Make sure they are set to reflect the step appearance. Rename this group 'Foot'. Save your work.

 
Layer Visibility Off

Eraser Tool     Layer Visibility On

The Cup

Turn off the visibility of all layers except 'Copy of Gold'. Highlight the 'Copy of Gold' layer in your Layer palette. Go to Selections || Load/Save Selection || Load Selection from Alpha Channel and load the ellipse selection. Go to Selections || Invert.

Use the Eraser tool and erase all above the ellipse selection area. Turn on the visibility of the 'Rim' layer. Then deselect (Selections || Select None or Ctrl+D).

Group the 'Rim' and the 'Copy of Gold' layers so that they will move together: Right-click on the 'Rim' layer and select 'New Layer Group' from the pop-up menu. Then highlight the 'Copy of Gold' layer and move it just under the 'Rim' layer in the new group. Now the two layers will move together when you use the Move tool. Rename this group 'Cup'. Save your work.

 
Dropper Tool

Materials Palette - Materials Box  Materials Gradient Option

The Stem

Use the Dropper tool to pick up colors from the image: I had a dirty yellow (Red = 229, Green = 190, Blue = 92; #E5BE5C) for my Background color and a darker brown (Red = 173, Green = 133, Blue = 58; #AD853A) for my Foreground color. Then click on the Background Material Box, click on the Gradient tab and choose the Foreground-Background preset:
– Angle = 90
– Repeats = 0
– Invert = unchecked
– Style = Linear

 

Preset Shapes Tool

Turn off all layers (Layers || View || None). Then use the Preset Shapes tool:
– Shape = Rectangle
– Retain Style = unchecked
– Create as Vector = checked
– Anti-Alias = checked

Draw a tall thin rectangle, a bit longer than needed as the top end will be hidden, and about 40 pixels wide (first number in the third set of numbers in the Status bar).

 
Pen Tool



Select the Pen Tool and click on one of the bottom nodes. Right-click in the stem area and go to Node Type || Asymmetric in the pop-up menu.

Draw the top of the arrow in and up to about the middle of the stem to create a concave shape.

Click on the other bottom node and repeat setting it to Asymmetric and then drawing it up and in.

Adjust the two top nodes as until you get a symmetrical look to the stem with convex top and bottom and concave middle. Convert the vector layer to a raster layer when satisfied (Layers || Convert to Raster Layer).

Then, go to Effects || 3D Effects || Inner Bevel:
– Bevel = #2 (1/4 round)
– Width = 1
– Smoothness = 100
– Depth = 3
– Angle = 135
– Rest of values = default

If needed just adjust the values: If the stem is still a bit dark, go to Adjust || Brightness and Contrast || Brightness/Contrast and set:
– Brightness = 20
– Contrast = 10

Rename this layer 'Stem'. Deform the stem layer for better proportions if needed, using the Deform tool.

 
Delete Layer At this point your have all your previous layers saved as one .pspimage or .psp file. Duplicate this image (Window || Duplicate or Shift+D) so we can trim out the unneeded layers and add the finishing touches. Then delete all layers except the 'Stem' layer and the 'Cup' and 'Foot' layer groups.
 
Move Tool

Construct the Goblet

Turn on the guides (View || Guides) again. Use the central vertical guide line, position the three components correctly on this central guide line with your Move tool and make sure that the 'Stem' layer is behind (or below) the 'Cup' layer group and on top of the 'Foot' layer group in your Layer palette.

When all three components are centered and appear correctly, turn off the guides (View || Guides). Merge all the layers (Layers || Merge || Merge visible) and then create a new bottom layer. You can now try out different backgrounds for your goblet and maybe add a drop shadow.

Save your work. Also explore other goblet appearances by using different Balls and Bubbles presets and values.