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EyeCandy 3.1
Glass Filter

Created by: Fignations of Imaginment
This filter creates a button object from an image while distorting it as if looking through various qualities of glass.
Edge choices include Button, Rounded, Mesa, and Flat (pull-down menu next to Bevel Shape).
You can select the entire image or use the Selection or Lasso (Freehand) tools to select any shape you wish.
Adjust the options using the sliders or by typing a number into the fields.

Bevel Width

This adjusts the width of the bevel in order to get wider or shorter beveled edges. The higher the amount, the wider the bevel.
Left image: Bevel Width = 35
Right image: Bevel Width = 55

Bevel Shape

The shape of the bevel comes in four flavors, simply pull down the menu to select.
Top left: Bevel Shape = Button
Top right: Bevel Shape = Rounded
Bottom left: Bevel Shape = Mesa
Bottom right: Bevel Shape = Flat

Flaw Spacing

This determines how far apart the flaws are in the glass. The lower the number the closer the flaws are to each other. As the number gets higher, the image is distorted less and less until at 999, the image is basically normal.
Top image: Flaw Spacing = 1
Bottom image: Flaw Spacing = 50

Flaw Thickness

This determines how thick the flaw is. The higher the number the greater the flaw thickness and the greater the distortion.
Top image:  Flaw Spacing = 50
Flaw Thickness = 35
Bottom image:  Flaw Spacing = 50
Flaw Thickness = 75


This determines how see-through the glass is. The lower the number, the more clear the glass is.
Left image: Opacity = 0
Right image: Opacity = 75


This determines the amount of refraction of the glass.
Top image:  Flaw Spacing = 60
Flaw Thickness = 47
Refraction = 20
Bottom image:  Flaw Spacing = 60
Flaw Thickness = 47
Refraction = 55


Select the glass color here.

Highlight Brightness

This adjusts how bright the highlighting is. Higher numbers result in a more plastic look, while lower numbers result in a more muted effect.
Left image: Highlight Brightness = 100
Right image: Highlight Brightness = 25

Highlight Sharpness

This adjusts the sharpness of the highlight with 1 being the most diffuse and 100 being the sharpest.
Top left: Sharpness = 1
Top right: Sharpness = 15
Bottom: Sharpness = 75


Determines where the light is coming from in order to determine highlights and shadows. Click/hold and rotate on top of the lighting sphere to adjust where the light is hitting your beveled image. You can also manually enter the Direction and Inclination in the fields to the right of the lighting sphere.

Saved Effects

The pull-down menu that shows "Last Used" by default has a number of predefined effects you can choose. You can add your own settings by clicking on the pencil icon or delete settings by clicking on the eraser icon.

Other Shapes

Don't limit yourself to the entire image or to selected rectangles to create buttons.
Use the lasso tool to select interesting shapes or create rounded buttons, hexagons, etc.
Create text as a selection and apply the filter to the text. To get a more 3D effect to the text, use a larger size font. Just make sure that you use an image that's large enough to hold the large text selection.