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EyeCandy 3.1 HSB Noise Filter
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EyeCandy 3.1
HSB Noise Filter
Created by: Fignations of Imaginment

 

This filter adds noise to your image and can soften the image or make it really funky.

To be honest, I don't use this filter very much since most of what I need is taken care of by the included Noise filter in PSP, but you can get some neat effects from it if that's what you need.

 

Hue Variation

Hue is the shade or tint of a color, so Hue Variation adjusts the hue of the noise lumps. In the images on the left, notice how the red becomes more pink and the peach more yellow as the hue variation is increased:

Top image: Hue Variation = 0
Middle image: Hue Variation = 25
Bottom image: Hue Variation = 75

 

Saturation Variation

Saturation is "the purity of a hue or the amount of grey it contains. A hue with a saturation of 100% is vivid; a hue with a saturation of 0% is grey." (from PSP help file). Saturation Variation then adjusts how clean or dirty the hue is. In the images on the left, notice how the yellow areas become more white as the saturation is increased:

All images: Hue Variation = 50

Top image: Saturation Variation = 0
Middle image: Saturation Variation = 50
Bottom image: Saturation Variation = 75

 

Brightness Variation

Brightness is the amount of light in the hue, or how light or dark a color is.

All images on the left:
Hue Variation = 50
Saturation Variation = 50

Top image: Brightness Variation = 0
Middle image: Brightness Variation = 50
Bottom image: Brightness Variation = 75

 
 

Opacity Variation

This is supposed to determine the opacity of the lumps, but after playing with it for about 20 minutes, I couldn't see that it made any difference.
 

Lump Width

This determines the width of the noise lumps. The images above all have the lump width set to 1. As you increase the lump width, the noise lumps stretch horizontally across the image:

Top image: Lump Width = 1
Middle image: Lump Width = 15
Bottom image: Lump Width = 25

 

Lump Height

This determines the height of the noise lumps. The images above all have the lump height set to 3. As you increase the lump height, the noise lumps stretch vertically across the image:

Top image: Lump Height = 3
Middle image: Lump Height = 15
Bottom image: Lump Height = 25

 

Of course, using the lump width and height together gives you larger noise lumps:

Image top left: Lump Width = 15
Lump Height = 15
Image top right: Lump Width = 25
Lump Height = 25
Image bottom left: Lump Width = 15
Lump Height = 25
Image bottom right:  Lump Width = 25
Lump Height = 15
 

Random Seed

This adjusts the randomness of the lumps. Random Seed is affected by Lump Width and Height.

Top image: Lump Width = 25
Lump Height = 50
Random Seed = 25
Middle image:  Lump Width = 75
Lump Height = 50
Random Seed = 25
Bottom image:  Lump Width = 75
Lump Height = 50
Random Seed = 75
 

And lest you think that this filter can only do psychedelic lumps all over your image, take a look at the two images on the left to see a more useful function of the filter.

Top image = original picture

Bottom image:  Hue Variation = 1
Saturation Variation = 1
Brightness Variation = 9
Opacity = 14
Lump Width = 1
Lump Height = 1
Random Seed = 1
 

Saved effects

The pull-down menu that shows "Last Used" by default has a number of predefined effects you can choose. You can add your own settings by clicking on the pencil icon or delete settings by clicking on the eraser icon.