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Home > Tutorials > Prof's PSP v7 Effects Tutorials >
(Prof's PSPv7 Effects and Techniques) > Inner and Outer Bevel Effects
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Inner and Outer Bevel Effects
Created by: Prof
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In this session we will explore the 3D Effects || BEVELS (both inner and outer bevel). Bevels are added to a
selection which give it dimension and a 3D appearance.
The inner bevel will work inside a selection while the
outer bevel works on the outside of a selection. Beyond
that difference, the options available are the same for
both types of Bevels.
The best teacher is just to use the Effect. So, let's begin.
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Basic Set Up
1. Foreground and Background Colors are not important.
2. New Canvas: 300 x 300 White background, 16 M colors.
NOTE:
Click on the menu Effects || 3D Effects. Notice that many
of the options are greyed out. The reason is that when we
open up a new canvas with a color rather than transparent,
the image is a single layer canvas. Many Effects require
that a canvas have a bottom Transparent Layer.
3. In the Layer Palette, Right Click on the layer and
select 'Promote to a Layer'.
NOTE:
Now, there is a transparent Layer below the Layer 1 layer.
However, you will not actually see it unless you 'clear'
the White background from 'layer1'.
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Overview
Create a Grey Sandstone Effect
So that we can more easily see the effect, let's create a
grey sandstone background. This effect is one we covered
last Spring.
1. Effects || Noise || Add with Noise = 100% and Uniform
Checked.
2. Use Colors || GreyScale
3. Use Colors || Increase Color Depth || 16 M colors
Now we have a bit of texture in our canvas. With this
background our BEVELS will show up better to illustrate
this PSP v7 feature.
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Using Bevels -- Review
BEVELS work on 'Selections' which may be rectangular,
squared, or any shape and text. The INNER BEVEL works on
the inside of a selection. The OUTER BEVEL works on the
outside of a selection.
Both types of Bevels use the same set of Values to create
the outcome. Bevels are used to give a beveled edge to
shapes for a 3D effect and often are able to be used to
create a 'Frame' around images.
Bevels are often used to create realistic looking wood
objects like furniture, molding, tables as well as to give
raised effects to text and shapes. Mastering Bevels provides
one with a tool that has unlimited possibilities in the
enhancement of images.
The best way to become familiar with any 'Effect' initially is
to use the PRESETS. These default values provide a basic set
of effects from which to more easily learn how various
options for the effect create the various images.
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EXPLORING THE BEVEL OPTIONS
The 'Frame' Effect
We begin our exploration by using the INNER BEVEL without
any drawn selection. When used in this fashion the default
selection is actually the edge of the image. Thus, we are
able to create some pretty nice 'FRAMES' for images with
this Inner Bevel.
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 Frame Preset
Pillow Preset
 Round Preset
Soft Edge Preset
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Explore the PRESETS
As stated above, the best way to learn how a particular
Effect works and is displayed, is to use the PRESETS. View
the options and their settings as you explore in this
exercise:
1. Use: Effects || 3D Effects || INNER BEVEL
2. On our image, explore the Presets.
3. See how each creates a type of 'Frame'.
4. Quickly notice the options settings.
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REVIEW OF OPTIONS
We will review the OPTIONS and explore how their settings
effect the outcome.
1. Select the 'PILLOW' Preset. As you go through this
exercise, note the default values. You will want to return
to them as you explore each setting. The OPTIONS control
how the Light Source affects the image in the way the
option and combination of options handle shadow and light
on the selection.
2. Take each Option and explore its particular options,
values and/or settings. (Remember to note the default
value and return to it before moving on to the next
option.
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 Bevel: Row 2 #2 Bevel: Row 2 #3
Size = 19
Size = 31
 Bevel: Row 3 #4 Bevel: Row 1 #4
Size = 13
Size = 31
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THE BEVEL OPTIONS
1. BEVEL:
Click on the down arrow to see various possible
BEVELS to choose from but stay with the one used in the
preset for now.
2. WIDTH:
Notice the preset value is 8: The values however
can run from 1 to 31.
Go Ahead now and quickly explore the different bevels
and then the different sizes. First though, set 'Smoothness' = 0.
NOTE: When done return to the Top Row, second from right Bevel and Width = 8.
Also, notice how the pillow preset has a similar appearance as
the 'Buttonize' effect but with more definition.
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Bevel Used: Row 2 #3
 Smoothness = 0 Smoothness = 50
Depth = 5
Depth = 10
Ambience = 0
Ambience = 20
Shininess = 0
Shininess = 0
Bevel Used: Row 2 #2
 Smoothness = 100 Smoothness = 0
Depth = 100
Depth = 10
Ambience = -40
Ambience = -20
Shininess = 40
Shininess = 0
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THE IMAGE OPTIONS
1. SMOOTHNESS:
Settings are from 0 - 100. This options smooths out the
bevel edge. TIP: Place your cursor on the switch and hold mouse button down. Move it to change the value. TIP: Put the cursor after the switch and click on the line and you will change the value up by 20. TIP: Put a value in the box.
2. DEPTH:
Depth controls the darkness/lightness of the shadow effect. TIP: Another technique is to click on the switch and then use the up or down arrows to change values by 1.
3. AMBIENCE:
Controls the contrast from light (0 - 100) to dark
(-0 to - 100) of an image.
4. SHININESS:
Controls shininess on parts of the Beveled edge. Values are
from 0 to 100.
NOTE: Default Values
Size: 20
Smoothness: 0
Depth: 2
Ambience: 0
Shininess: 10
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Bevel Used: Row 1 #2
 Color: lt. Blue
Color: lt. Blue
Angle = 315
Angle = 315
Intensity = 50
Intensity = 50
Elevation = 20
Elevation = 20
Bevel Used: Row 3 #4
 Color: lt. Purple
Color: lt. Purple
Angle = 225
Angle = 45
Intensity = 30
Intensity = 30
Elevation = 40
Elevation = 40
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LIGHT OPTIONS
1. COLOR:
The Default Value is White. You can change the color
of light by clicking on the box and you will get the color
wheel. Just select any color you want to test it out.
(Wow, we just experimented with COLORIZE).
2. ANGLE:
The Default Value is 315 which is light coming from
the upper left corner of your image or from about 10:30
o'clock. Change its value. And, notice how you can get
light source from any angle.
TIP: Click on the clock hand, hold mouse button done, drag it to other values, or change the value in the box
from 0 to 360.
3. INTENSITY:
Default value is 50 or Half on (0 to 100)
4. ELEVATION:
The Default value is 30. It's range is 0 - 90. Thus,
the light source is just a little more than above
the horizon.
NOTE: Default Values:
Color: White.
Angle: 315
Intensity: 50
Elevation: 20
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AN ILLUSTRATION
These various options provide you with a multitude of
options to create a multitude of bevels. Often, using the
Inner Bevel in this fashion, one can create a variety of
neat FRAMES.
As you first play with the PRESETS, notice the preset
values. Then at some point, just experiment. Look through
the 12 possible Bevels and explore various values for the
various options.
Here is one I often use and like. However I often use it on
a woodgrain background instead of the sandstone background.
Bevel: Middle Row, third from left
Size: 31
Smoothness: 0
Depth: 3
Ambience: 0
shininess: Around 40
Color: Gold (255, 192, 0)
Angle: 315
Intensity: 50
Elevation: 30
Click on CANCEL
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 Selection with Inner Bevel
 Selection with Outer Bevel
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EXPLORING BEVELS WITH SELECTIONS.
In this exercise we will first start with a square or
rectangular selection in the middle of the canvas and then
apply an INNER BEVEL to just see how it works.
You should be back to the grey scale noise canvas now. If
not use [Control+Z] until you return to the original image.
1. Use the Selection Tool and just draw a rectangle
somewhere in the middle of the canvas. Positioning is not
important other than somewhere in the middle of the canvas
and to just to have some space outside of the selection.
2. Then apply an Inner Bevel of your choice and click on OK
to set it and deselect [Control+D]
NOTICE: Now you have a type of button effect in the middle of your canvas.
3. Use [Control+Z] to get the selection back
4. Now, select OUTER BEVEL and experiment with the presets and then select a bevel and values you like with this first image. When done, set it and deselect [Control+D].
NOTE: To see the original, click on the EYE and your effect will return to the original. Click on the EYE again to see
the Outer Bevel Effect.
NOTE: Note how the bevel is formed on the outside of the selection. Also, note how different bevels will give
different frame looks.
Hint: When you combine the inner and out bevels, just make sure the ANGLE is the same for both and best to also have the intensity and elevation the same as well. You can
experiment with different colors for different types of
effects.
Ok, when done, use [Control+Z] to return to the original image.
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USING SHAPES (TEXT) with BEVELS
In this exercise, let's explore using TEXT and Bevels
together to get an idea of how shapes handle Bevels.
1. First, lets set the image to a woodgrain effect.
Flood Fill a canvas to a solid white background.
Use: Effects || Textures || Sculpture || Mahogany Preset
Then change these Values:
Smoothness = 0
Depth = 1
Angle = 315
Ambience = 0
Shininess = 0
Color = Rich Gold (255, 180, 0)
Intensity = 60
Elevation = 50
Click on OK for a rich colored mahogany background.
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2. Use the TEXT TOOL and click in the center of the image.
Use: ARIAL BLACK or any large font.
Styles: Stroke and Fill any color as color not important
Textures: Null but not important
Kerning and Leading 0
Floating checked
Antialias Checked
TEXT: Use TEXT or a Short text word like nickname.
SIZE: as large as possible. Somewhere between 48 and 72.
HINT: To get 60 (which is the value I used).
Highlight the text first.
Then, highlight the size value and put in 60
Then highlight 60
Then click in the text box outside the highlighted area.
That action should set the size to value = 60.
Then click on OK
You will get a selection around the text. (If you want to position your text, click on the Shift Key and use the Arrow Keys to move the text to where you want it.)
Use: Selections || Save to Alpha Channel
Then use the DELETE key to remove the text color which also
removes the selection.
Then, use Selections || Load from Alpha Channel and your
text selection without the color will appear.
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3. Now, use Effects || 3D Effects || INNER BEVEL
Select a bevel and play with the various options to find a
bevel effect you like.
Values I used:
Bevel: Bottom Row, last on right.
Width: 14
Smoothness: 20
Depth: 4
Ambience: 0
Shininess: 60
Color: White
Angle: 315
Intensity: 50
Elevation: 30
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4. Next add an OUTER BEVEL.
You may need to reload from
Selections || Load from Alpha the selection to get Outer
Bevel to work.
Then just play with the various values to see the various
possible effects.
Values I used:
Bevel: Top Row last on right.
Width: 14
Smoothness: 20
Depth: 23
Ambience: 0
Shininess: 40
No Change in Color, Angle, Intensity or Elevation.
Click on OK
Deselect [Control+D]
How you have a very nice wood carved text on a wood
background.
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ONE LAST EXAMPLE
We will continue with the same image on which you have
added text. This example will illustrate a technique that
may be used to create knobs such as those on furniture.
Use the Selection Tool, set it to 'CIRCLE' and draw a small
circle about 1/2 inch in diameter somewhere on the canvas,
preferentially below your text, but position does not
matter. Try to at least center it vertically.
Now, first, use the INNER BEVEL, then the OUTER BEVEL to
create a button handle that one might see on a wood drawer.
Inner Bevel Values I used:
Bevel: Bottom Row, third from left.
Width: 25
Smoothness: 100
Depth: 15
Ambience: 0
Shininess: 20
Color, Angle, Intensity, Elevation: No change.
Outer Bevel Values I used:
Bevel: Bottom Row, last on right.
Width: 20
Smoothness: 10
Depth: 6
Ambience: 0
Shininess: 40
No other changes.
Now you have an idea of how to create another type of shape
using a selection and the Bevels.
Ok, just have fun and experiment.
Next Week we will cover the Sun Burst Effect.
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