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(Prof's PSPv7 Effects and Techniques)> Leather Effects

Leather Effects Created by:Prof

The 'Leather' (Fine and Rough) Effects are very interesting effects. These effects create a leather look (either a fine or a rough effect). However, because of their options one has a variety of textures that are able to be created.

As with any PSP Effect one wants to explore and experiment. The more exploration the more one will get a good feel for how the Effect works. And, to become familiar with how these Effects work, start by exploring the Preset Values.

Fine Leather Basic Canvas
Fine Leather Default

Rough Leather Basic Canvas
Rough Leather Default


Let's explore both effects together. We will create a canvas for each effect and then see how they are similar and are different in their results.

Begin with a new image:

1. Set Palette Color
Style Foreground = Tan (204, 178, 148)
Style Background = White

2. Canvas:
300 x 300 pixels
Foreground Color
16 M colors
Promote to Layer

Note: On Canvas #2, apply a texture:
Effects || Texture Effects || Texture
Use the Denim Preset.

3. Canvas #1 will be for the Fine Leather Effect:
Effects || Texture Effects || Fine Leather
Apply the Default Effect.

4. Canvas #2 will be for the Rough Leather Effect:
Effects || Texture Effects || Rough Leather
Apply the Default Effect.


# of Furrows:
Length of Furrows:
Yes (7)
Only 1
Yes (7)
Leather and Light

Rough Leather Preset Custom 4


(1) Fine Leather is able to be applied to a solid color background while Rough Leather requires some texture on the background in order to produce the effect.

(2) Note that the default values for Fine Leather produce a more realistic Leather look than do the default values for Rough Leather. However, if you apply the 'Custom 4' Preset in Rough Leather you will get a more realistic 'Rough Leather' look.

Rough Leather - Default

Fine Leather - Nu. Furrows = 500
Nu. Furrows = 500


1. Begin with the Default Setting but do not click on 'OK' so that you are able to play with the settings.

2. As you play with the settings, note that the blur effect may not show well.

3. Exploring 'Number of Furrows':
The range of values is from 1 to 1000. The more furrows the more texture.
End with '500' furrows.

Another basic Weave Effect

4. Exploring 'Length of Furrows':
The range of values is from 1 to 10. The higher the length the more texture and darker the canvas.
End with '2' as the length.

Transparency = 255

5. Exploring 'Transparency':
The range of values is from 0 to 255. The higher the transparency the lighter the canvas and often at the highest, the canvas is 'white'.
The very low values produce a black or dark canvas with white dots.
Often, the setting that seems to work best is 250, though in this example use 255.

Comment: With the values given the outcome at this point is a very nice tan leather look.
Color: Light Grey (220, 220, 200)
Angle: 30
Blur: n/a
Number of Furrows: 500
Length of Furrows: 2
Transparency: 255

Color = Black
Color = Gold
Color = Brown
Color=Dark Brown
Color = Dark Brown

6. Exploring 'Angle':
The range of values is from 0 degrees to 356 degrees. As the angle changes, the appearance of the canvas will also change with more or less roughness to the result.
Just explore and find a value that meets with your taste.
My value: 315

7. Exploring 'Color':
The color used will interact with the background color.
White will lighten the effect and furrows.
Black darkens and softens the furrows (lower Transparency to 254).
Set Transparency = 250
Other colors create the furrow in that color. If one uses a complimentary color to the background color, interesting results are possible.
Try these values:
Gold: (255, 176, 0)
Brown: (112, 76, 0)
Dark Brown: (76, 48, 0)

Soft Tan Leather Look

8. A soft tan leather look:
Color = 112, 64, 0
Angle = 315
Blur = 100
Number of Furrows = 300
Length of Furrows = 2
Transparency = 250

COMMENT: Exploring various values will create various textures. These effects can be used then either for leather images (hats, vest, pants, skirts, etc.) or even for just backgrounds for other images. The more one experiments with these values the more one will find unique ways to use this effect.

Rough Leather - Default

Angle = 180
Angle = 180

Luminance = 0
Luminance = 0


1. Begin with the Custom 4 Preset on the Denim Textured Tan Background but do not click on 'OK' so that you can play with the settings.

2. Angle (Range 0 degrees to 360 degrees): As one shifts the angle the result changes to other effects though the basic effect remains. End with Angle = 180.

3. Luminance (Range is minus 255 to plus 255). The low values will produce a dark or blacker look while the higher values produce a lighter or whiter look. End with Luminance = 0 for a rich brown look.

Contrast = 0
Contrast = 0

Sharpness = 100
Sharpness = 100

4. Contrast (Range is 0 to 100). The low values lighten the effect and the high values darken the effect. End with Contrast = 0 which produces a somewhat similar look, though rougher as the last canvas for Fine Leather.

5. Sharpness (Range is 0 to 255). The low values will tend to reduce the rough texture and reveal more of the original background with more texture. High values increase the look or sharpness of the furrows. End with Sharpness = 100 which now produces an image more similar to the last Fine Leather Canvas.

Leather and Light colors

6. Leather Color: (Note: Set Contrast = 1.) As one changes the color, the leather color changes accordingly blending with the original background color. The darker colors produce a darker leather while lighter colors produce a lighter effect. End with Color = 80, 48, 0 (dark brown)

7. Light Color: This color effects the highlights of the furrows in the color chosen. Experimenting with various light and dark colors as well as pastel colors produces some interesting results. End with Light Color = 60, 32, 0 (another dark brown).


8. Blur: (Range 0 to 100). This options creates some very interesting outcomes. Low values produce a look very similar to fine leather with a small grain. As the Blur value increases it creates various effects from a more blurred look to effects with streaks (dependent upon value of blur and angle).
Change the Light Color = White.
Play with the Blur and end with Blur = 25.


9. Combinations of Options

As one varies different combinations of values, the effect will change accordingly.

Luminance, Contrast and Sharpness will vary the color and texture of the effect. The Higher the Luminance value the lighter the effect. The higher the contrast value the darker the effect. The Higher the Sharpness value the more sharpness will occur. Sometimes the result will be a very different type of texture.
Luminance = 80
Contrast = 4
Sharpness = 40
Blur = 25
Angle = 315

This outcome is an interesting texture look which could be used as a background, or as a type of stone wall.

Increase both Sharpness and Blur to 100 for a softened patchwork texture.

Decrease these values for a very nice sandstone effect.
Luminance = minus 32
Contrast = 0
Blur = 0

Finally, increase just the blur to about 8 for another textured look that could be used as a stone like appearance. If you want to darken the color or change the color of the canvas, vary the Leather Color. Darker (grey and black) will darken the canvas while other colors give the canvas a color cast.


There are many ways to use the Leather Effects to create interesting and unique looks. Have fun and enjoy.

-- Prof --