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Perspective and Light Source

Mosaic, Fur, and Tile Effects Created by:Prof

In this tutorial, we will cover four more of the 'Texture' Effects: Antique and Glass Mosaic, Fur and Tile. These textures are among a number of specialty textures in that they add a particular type of texture to an image or picture.

These 'textures' are very easy to use. They also have some interesting features which allow creating some interesting effects. We will first explore 'Mosaics', then the 'Fur' and finally the 'Tile' effect.

These textures are found on the context menu when one uses Effects || Texture Effects || .....

Download the attachments for this tutorial Download Files

The download is the photograph I am using in this tutorial.


Duplicate the photo or image you are using to preserve the original photo. To explore the Antique Mosaic Effect, as we do with each new PSP v7 effect, we will begin with the default setting.

Use: Effects || Texture Effects || Mosaic - Antique ...
Click on the 'Default Button' (Bottom right of the window).

In and of itself, the default setting looks good as is. At this point one could frame it using Bevels or a picture frame. (At some point, you want to experiment also with finishing the image.)


1. Grid Settings: The number of 'Columns' and/or 'Rows' (range from 50 to 100) can be set be symmetrical or asymmetrical. Often on smaller images the lower setting of this options will tend to appear better.

2. Mosaic Settings: Tile Opacity, Grout Width, and Group Opacity work interactively. The lower values for these options produce less tiles and sharpness of the image. Often lower values will have a very interesting effect on images.

The Final Result may then be enhanced using other PSP v7 Effects to enhance the image's appearance. The following values were used for the image at the left:

  • Grid Settings: Both Columns and Rows = 26
  • Mosaic Settings:
    Tile Opacity = 1
    Grout Width = 2
    Grout Opacity = 10
3. Just explore different images and settings to create interesting and unique images.


The 'Glass Mosaic Effect' tends to work more effectively on larger images. The effect creates a more 'glass tile' effect. Also, there are different options available with this effect.

Use: Effects || Texture Effects || Mosaic -- Glass ....
Use the 'Default Settings' but set the 'Columns' and 'Rows' to a value = 25.

Notice this result is more of a 'glass tile' effect. Note also that this effect tends to work a bit better with images that have less color complexity than the photo I am using. And, like the 'Mosaic' effect, enhancing the photo with Bevels and/or Frames will produce a nice end result.


The Glass Mosaic Effect has the same option for 'Columns' and 'Rows' as the 'Antique' Effect. However, it has two different options in the 'Mosaic Settings' -- 'Glass Curvature' and 'Edge Curvature' which produce a more curved or rounded tiling effect. In addition one can vary the 'Grout Width' and 'Grout Opacity' values.

Often a very unique effect will be created by duplicating the original twice. Then apply the effect on the top layer and then set the top layer in the Layer Palette to Mode = 'Screen'. (The image to the left is the same settings as the 'Default' image above but on a second layer that is then set to the Mode of 'Screen'.)

An Example

Using the Mosaic Glass image above, one example to illustrate how this image is able to be enhanced is given to the left. A Picture Frame (Rounded Marble) was added and the white background was increased, then a wood sculpture effect was applied to it and finally an inner bevel was added.

Another possible way to use the Mosaic effects is to add them to glass objects such as a glass ball, or when creating goblets or other glass objects.

Experiment and you will find many possible and unique images using the Mosaic Effects.



The 'Fur' effect works on selections of an image or color by painting the edges with a fur pattern. Using the options, one is able to create different fur effects. Dependent upon the image or photograph one may be able to just apply the fur effect to the whole image as well.

The 'Options' available include 'blur', 'density', 'length' and 'transparency'. These four variables work interactively to create the desired effect.

Exploring the Options

Canvas Preparation:

  • New Canvas, 300 x 300 pixels, White Background, 16 M colors
  • Add two new top layers.
  • Use the Selection Tool and Rectangle and draw the object near the top of one of the new layers.
  • Use the Selection Tool and Ellipse and draw the object near the bottom of the other new layer.
  • Flood Fill each object with a pastel color of your choice (I am using Pastel Green - 192, 255, 192).
  • Deselect [Control+D]
Note: Although you don't need the selection to explore the fur effect on these objects, keep in mind that if you only want to apply the effect in a small area of an image you will in fact keep your selection showing.

Apply the Fur Effect: Effects || Texture Effects || Fur...

  • On the Square, set the Fur Default by clicking on the 'Default Button' at the bottom right of the Fur Window.

  • On the Ellipse, set the Options as follows, and as you set each one, notice the change from the 'Default' Effect.
    • Length = 4
    • Blur = 50
    • Transparency = 212
Note: The options interact with one another to create different effects. Higher values of 'Transparency' will create a softer fur effect. Higher values of 'Blur' will create a darker but more blurred effect of the fur. 'Lenth' values just vary the length of the fur. 'Density' refers to the number of fur lines used in the effect.

Some Examples

An Interesting Background Effect

  • On the Background of your canvas, apply the Fur effect with all values at maximum. However, you will first note that the fur effect does not work.
  • So, Right Click on the 'Background' layer and Promote to a Layer.
  • Then Use: Image || Resize and set Percent of Original to 96 and
  • Finally apply the fur effect and it will work.
  • Return the bottom layer back to full size: Use Image || Resize and set Percent of Original to 104.

Another Background -- A Marble Effect

  • New Canvas, 300 x 300, White
  • Flood Fill with a pink (212, 180, 180)
  • First, use: 'Fine Leather' with preset of 'Small Cracks'
  • Then, use: 'Fur' with these settings:
    • Blur = 5
    • Density = 49
    • Length = 8
    • Transparency = 239
  • Finally, use: Colors || Adjust || Brightness/Contrast
    • Brightness = 10
    • Contrast = 40
  • And, Apply the Brightness/Contrast a second time.

Four Illustrations

Below are four illustrations of using the 'fur' effect to create flower petals.

  • The images basically started with creating the petals using the Kaleidoscope Effect on a 'Gradient Background'. Some of the background then was erased to have just the petals showing.
  • The 'Fur' effect was applied.
  • An 'inner bevel' effect was applied.
  • Sometimes, both the 'Fur' and 'Inner Bevel' were applied again.
  • The 'Background' layer had the 'Fur' Effect applied with all values at maximum. And, an 'Inner Bevel' was applied to get the frame.
  • Yellow-like Petal Image has adjustment layers applied to get the yellow from the blue image shown.

Have fun experimenting with the 'Fur' Effect.
Add fur to objects, animals, flowers, and anything you are able to imagine.



The 'Tiles Effect' (Effects || Texture Effects || Tiles ...) creates various tile effects with 12 different presets. One is also able to create other effects using the 'Options' many of which are similar to a number of 'effects' we have already used.

There are three basic 'Tile Shapes' (Triangle, Square, and Hexagon) and one controls their 'Angularity', 'Tile Size', and 'Border Size'. These three options with the usual options for the 'Image' allow some very neat effects to be created on images and photographs.

New Gradient Canvas

Exploring the Presets

As always when using an effect for the first time, it is advantageous to just explore the 'Presets' and see how they work on various types of images and photographs. We will use just a few presets to illustrate how 'Tiles' works and can create some interesting results.

New Canvas

  • Open a new canvas: 300 x 300 pixels, white background, 16M Colors.
  • Promote the 'Background' to a 'Layer'.
  • In 'Styles' Foreground, set as a Gradient. (Click on arrow, click on second from left icon)
  • Click on the Styles Box and set the following:
    • Style = Radial Gradient (bottom icon)
    • Horizontal and Vertical both = 50
    • Repeats = 13
    • Invert Gradient = Unchecked.
    • Click on 'OK'
  • Flood Fill your Canvas.

Stained Glass Preset

Stained Glass Effect

First, just explore each of the Presets to get an idea of how they work.

  • First, duplicate the Layer to preserve the original layer.
  • On the Duplicated Layer, select a preset.
  • Do NOT Click on 'OK', just try a new 'Preset'.
  • End up with the 'Stained Glass' preset and click on 'OK'.
Tip: One could use this preset on various types of images including pictures. Also, one might finish off the image by giving it a black border the same width as the border size.

Rocks Preset

Rocks Preset

In this next example, let's do one more 'Preset' and look at how the Options are used in the 'Stained Glass' and the 'Rocks' presets.

  • Turn off the 'Stained Glass' layer. (Click on the eye glasses.)
  • Highlight the bottom layer and 'Duplicate' it.
  • Apply the 'Rocks' Preset.
  • In the 'Stained Glass' effect
    • Smoothness = 0
    • Depth = 4
    • Intensity = 31
    • Elevation = 63
  • In the 'Rocks' effect
    • Smoothness = 38
    • Depth = 62
    • Intensity = 41
    • Elevation = 27
    By changing the values of 'Smoothness' and 'Depth' one is able to get a more 3D effect (higher values) and changing 'Intensity' and 'Elevation' one is able to get more highlights.

Ceramic Ball


A Ceramic Ball

  • Duplicate the Original Layer.
  • Turn off all other layers.
  • Apply the 'Beveled Squares' Preset
  • Use: Effects || Geometric Effects || Circle
  • Use: Image || Resize || Percentage of Original = 90
  • Use: Magic Wand and click in a transparent area
  • Use: Selections || Invert
  • Create a New Layer above the Ceramic Ball Layer
  • Use: Effects || 3D Effects || Cutout
    • Vertical and Horizontal = 0
    • Opacity = 100
    • Blur = 100
    • Click on 'OK'
  • Deselect [Control+D]
  • Use: Effects || Blur || Average set to 3
  • Set Layer Palette Mode = Luminance
  • Turn on Bottom Layer

Perspective Box

A Tile Perspective Box

This image was also done from the original canvas. It uses the 'Deformation Tool' on five different layers (each being a duplicate of the original). The deformation tool allows one to create a perspective by dragging the handles.

Basically, I applied a perspective deformation by dragging the middle handle on a side (top, left, right, bottom) dependent upon which layer I was working. I set each of these layers to about 1/4 of full size. Then I used the corner handles in the inner area with the control key to deform that one side for the box look.

Then I deformed the fifth layer to decrease the tile size by dragging the middle handle an each of the sides to form the square area in the center.

The final enhancement was to add a layer above each of the five layers and used the 'Cutout' technique for giving the box it shadow or depth perspective. The 'center' area the horizontal and vertical settings were both zero (0). The sides were either horizontal at 15 or minus 15 and vertical at zero (0) or vertical at 15 and minus 15 with horizontal set to zero (0).

This illustration is just another idea of how tiles might be used. Have fun! Experiment and enjoy.

-- Prof --