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(Prof's PSPv7 Effects and Techniques)  > Textures Effect

Texture Effects Created by: Prof  

 

Painting with the Textures Effect is a fun and creative way to use PSP. This tutorial will explore the Effects || Texture Effects || Textures and learn how to use the various textures and settings to enhance any image or photograph.

 
Download the attachments for this tutorial  Download Files 

The download is the photograph I am using in this tutorial.

 

Note

Note: We will first explore the Textures and their options. Then, we will use the 'Textures' to enhance a photograph. Finally, we will create a picture using just Textures.

 

Standard Toolbar - New (image) button

Begin with a new image:
– Width = 300 pixels
– Height = 300 pixels
– Resolution = 72 Pixel/inch
– Background = White
– Image type = 16.7 Million Colors

 

Note

Open Effects || Texture Effects || Textures so we can explore the textures and the options. Then, move the Texture window away from your canvas to be able to see both at the same time.

Note how the Texture Window is very similar to
the 3D Effects || Inner Bevel window.

As with any new 'Effect', explore the Presets.

As you explore them, notice how the various options are used (values). Also, note that like most effects, you need to work with a layer (so if your canvas is a 'background', Promote it to a Layer).

Note: There are 19 Presets.

However, there are 66 textures to choose from. Thus, the more you use an effect and explore various options, the more you develop ideas for using the effect in creative ways.

 
Woodgrain Preset

Let's begin by exploring the various options.

– Use the Preset 'Woodgrain' (Texture image #65).

For this exercise, do NOT click on OK yet so you can explore the various options and their values.

Begin with the SIZE option. Change it's values and note the size of the woodgrain changes. Although there is distortion at higher values, other settings are able to modify the distortion.

When done exploring the Size, return it to the default value of 100%. (Also note, you can change the value of any option using the Arrow Keys.)

 
Basic Preset    Depth Effect
Woodgrain Preset    Depth Effect
Ambience Effect    Shininess Effect
Ambience Effect    Shininess Effect
Color Effect    Color Plus Effect
Color Effect    Color and Others Effect
Angle Effect    Intensity-Elevation
Angle Effect    Intensity and Elevation Effect

Tip: By placing your cursor to the right (or left) of an options switch, you can change the value by a factor of 20. You can also enter values as well as click on the switch and use the arrow keys.

Explore each of the following options (examples) for ideas of how they create differing effects of the basic image. Take your time to get an idea of how a value changes the image and how values work together. The suggestions for exploration are:

(1) Depth: Increase value to around 47% and note the darkness increases.

(2) Smoothness: (Depth = 9, Smoothness = 15). Note how smoothness softens the sharpness of the depth value used. Also note that smoothness will tend to add a type of bevel to the image.

(3) Ambience: (Smoothness = 0, Depth = 27). As you decrease ambience your image darkens and as you increase it, the image lightens. End with Ambience = (minus) 40.

(4) Shininess: (No change in other values.) As you increase the Shininess value you add highlights to various areas of the image. Often you will need to use a value between 40% and 60%, though experimentation is always in order.

(5) Color: (Begin with default values.) Color will actually color the white areas and create interesting results. Try this color (215, 184, 161).

(6) Combination of Options: Try these values:
(Smoothness = 0, Depth = 40, Ambience = minus 40, Shininess = 80. Color = no change).
Note how you created a very interesting wood grain image.

(7) Angle: (Begin with values above.) Change your Angle and note how the image effects are varied depending upon the angle used. End with an angle of 315 degrees (Light source from upper left corner).

(8) Intensity & Elevation: (Begin with values from last example.) As you increase intensity, the image gets lighter and whiter and as you decrease it, the image gets darker. As you increase Elevation your image lightens and darkens as you decrease it. Adjusting Intensity and Elevation (along with the angle) changes the light source and has interesting results on the image. End with Intensity = 70 and Elevation = 65 for a nice aged driftwood effect.

 

Note

In this exercise we will add texture to a photograph. Choose a photograph or an image you wish to explore.

 
Photo of Horses
Click on Photo for full size

The photo I am using is a winter scene in the woods with two horses at a stream. I will display three different examples (textures). However, it is worthwhile to experiment with all textures and explore different values for the options.

Tip: When adding texture to a photograph you will want to keep your values set to zero or low, though experiment to see how different values change the appearance of the image.

 

Note

Basic Values used in examples:
– Size = 40%
– Smoothness, Ambience, Shininess = 0
– Depth = 1
– Color = White
– Angle = 315
– Intensity = 50
– Elevation = 30

 
Woodgrain

Example #1: Using Woodgrain Texture (#65)

This woodgrain texture gives the image an appearance of being painted on driftwood.

 
Denim

Example #2: Using Denim (16): (Basic Values except:
Angle = 36, Depth = 2)

This effect creates a type of painting on a canvas rather than on a smooth surface.

 
Brush Strokes

Example #3: Using Brush Strokes (5): (Basic Values except: Size = 100)

This effect creates a type of an oil painting look.

 

Note

In the final exercise, we will create a picture or painting using just textures. Also, we will use a technique we covered in earlier lessons (the deformation tool) and you can enhance the picture using tubes if you want.

 
 

New Canvas:
– Width = 400 pixels
– Height = 400 pixels
– Resolution = 72 Pixel/inch
– Background = White
– Image type = 16.7 Million Colors
– Then, Promote Background to a Layer.
– Label this layer 'Grass'

 

Note

1. Create Grass

Use the Grass Texture (#29) with these values:
– Size = 100%
– Smoothness = 0
– Depth = 2
– Ambience = 0
– Shininess = 60
– Color = Green (0,128,0)
– Angle = 315
– Intensity = 50
– Elevation = 30

 
Grass

Click on Deformation Tool
– Hold mouse on top middle handle and drag down about 1/2 way on canvas.
– Hold mouse on bottom corner (either left or right) and hold down the Control Key. Drag out as far as you can.
– Hold mouse on top corner (either left or right) and hold down the Control Key. Drag in about 1/4 horizontal in canvas. (Creating a blunt pointed image.)
– Hold mouse on top middle handle and drag down until the grass at top fills the canvas horizontally at the top.
– (Don't 'Apply' Yet.)

Your image now is about 1/3 of the canvas. Hold down your shift key and use the down arrow to move the image down until it is about 1/4 of the canvas.

Before using the Apply Button, your cursor will be an Arrow. Place it at the top of the grass and look at the coordinates in your status bar. If your second coordinate is somewhere around 285 or so, you are fine. If less then just use the Shift Key and arrows to move it down some more.

Then click on 'Apply' to set the grass. You now have grass that has some perspective to it.

 
Rectangle Selection

2. Create a Brick Wall.
– First, open up the canvas by placing cursor on an edge, hold down mouse button and drag out a bit.
– Use the Selection Tool
– Draw a rectangle at second coordinate about 190 and start outside of the canvas.
– Draw the rectangle to just cover some of the grass

Now, when you release the mouse button the selection will adjust to the canvas sides.

 

Brick Wall

Then, Create a New Layer and Label it 'Brick Wall' and Flood Fill the selection with White (Textures do not work on a transparent area.)

Use the 'Medium Brick' (#41) Texture with these settings:
– Size = 100
– Smoothness = 0
– Depth = 2
– Ambience = minus 20
– shininess = 80
– Color = Dark Red (128, 0, 0)
– Angle = 315
– Intensity = 50
– Elevation = 30
– Click on Ok
– Do Not Deselect.

 

Wall Shadow

New Layer labeled 'Wall Shadow'. Then use Effects || 3D Effects || Drop Shadow with these values:
– Vertical Offset = 32
– Horizontal Offset = 0
– Opacity = 60
– Blur = 80
– Color = Black
– Click on OK
– Use the Deformation Tool and the Shift Key plus Up Arrow and move the shadow up one or two pixels to just cover the bottom of the bricks. Then click on 'Apply'.
– Now Deselect [Control+D].

 

Wall Top

3. Create the Concrete Top of Wall
– Create a New Layer labeled 'Wall Top'
– Use Selection tool again and draw a rectangle at top of brick wall making the size of the selection about 10 pixels high and across the wall and just covering the top of the wall a bit.
– Flood Fill the Selection with White.
– Use the 'Blocks' Preset for the texture.
– Click on 'Ok'.
– Do Not Deselect yet.

– Create a New Layer Labeled 'Top Shadow Bottom' and drag it below the 'Wall Top' Layer.
– Use Effects || 3D Effects || Drop Shadow
changing only Blur = 60.
– Click on Ok
– Do Not Deselect yet.

– Create a New Top Layer and Label it 'Top Shadow Top'
– Use Effects || 3D Effects || Cutout with these Values:
– Vertical = 4
– Horizontal = 0
– Opacity = 40
– Blur = 12
– Shadow Color = Black
– Click on OK
– Deselect [Control+D]

 
Ocean

4. Create the Ocean
– First, highlight the 'Brick Wall' Layer
– Use the 'Magic Wand' and click above the Brick wall.
– Create a New Layer labeled 'Ocean' and drag it to above the 'Grass' Layer'.
– Flood Fill the selection with White.
– Deselect [Control+D].

Use the 'Ocean' (#43) with these values:
– Size = 112
– Smoothness = 0
– Depth = 9
– Ambience = 0
– Shininess = 60
– Color = Blue (3, 135, 203)
– Angle = 315
– Intensity = 50
– Elevation = 30
– Click on Ok

Use the Deformation Tool
– Click on a top corner handle and hold down the 'Control' Key and drag in until you have about 1 inch of water at the top.
– Click on a bottom corner handle and hold down the 'Control' Key and drag out as far as you can.
– Click on the top middle handle and drag it down until about 1 inch on sides for water. Use the cursor to check the second coordinate to be about 100. – Click on 'Apply'

 
Sky
Click on Picture for full size

5. Create the Sky
– Use the Magic Wand, click above the ocean (have the ocean layer highlighted).
– Create a New Layer just above the 'Grass' Layer and
label it 'Sky'.
– Use Selections || Modify || Expand with a value of 10.
– Flood Fill the selection with White.
– Use the 'Clouds' Texture (# 7) with these Values:
– Size = 400
– Smoothness = 20
– Depth = 11
– Ambience = 0
– Shininess = 0
– Color = light blue (187,232,255)
– Angle = 0
– Intensity = 50
– Elevation = 30
– Click on Ok
– Deselect [Control+D]

Use the Deformation Tool with the Shift and Up Arrow Key and move the image up about 4 pixels to eliminate the white at the top.
– Click on 'Apply'

Use Blur || Motion Blur with these Values:
– Angle = 75
– Intensity = 40 pixels
– Click on Ok.

 
There you go!

Save your work as a PSP file.

You have created a painting with textures and enhanced it with a few other simple Effects. You could now enhance it even more by using Tubes and add some birds, flowers, trees, rocks or whatever your creativity brings about for a final image.

Have fun with Textures!

Click here for some enhanced images.