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Tips 6 & 7   >    PSP6 Tips
Tips & Tricks for PSP6


     
  1. Text inside a vector object
  2. Tips 6 index
    From Doris Murphy:
       To create text inside a vector object, draw your item as a vector object (it works best in squares, rectangles, ellipses and circles). Drag the bottom of the object to the top. Now place your vector text in the usual way: it will be placed inside the object.

     
  3. Text on a curve inside a circle
  4. Tips 6 index
    Create a circle with the vector shape tool. Now go to the text tool, and place the cursor over the circle so it changes to the 'A' on an arc curcor, and click. Edit your text, and click OK: your text will be outside the circle.

    Now select the circle (not the text), and go into node edit mode. Right click, and select edit from the drop down menu, and click on reverse path. Now your text will be inside the circle, at the top. To place the text at the bottom of the circle, just grab the 'rotate' handle.

     
  5. Creating a tunnel in any image
  6. Tips 6 index
    From Nanette:
       For an interesting 3-D effect, use the feedback tool to make an instant tunnel.
    1. Simply open any image, and set it to 16.7 million colors. Go Menu > Image > Effects > Feedback.
    2. In the feedback dialog box, use these settings:
      Opacity 30%
      Intensity: 100
      Vertical and Horizontal centers : 50%
    Now click 'OK' and marvel at your 'Twilight Zone' tunnel!

     
  7. Colored embossed effect
  8. Tips 6 index
    From Nanette:
       To get an embossed effect without turning your image grey:
    1. Open your image, increase color depth to 16.7 million.
    2. Now go Menu > Image > Effects > Colored Chalk.
    3. Set detail to 100%, and opacity to 30% or more.
    This will give an embossed effect without altering the original color scheme.

     
  9. Deleting nodes
  10. Tips 6 index
    From McBrenda:
       You can delete an unwanted node by merging it with an adjacent node: place it on top of the other one while holding the Ctrl key. When the cursor changes to 'merge' instead of 'add', just click, and two nodes will become one!

     
  11. Chrome text
  12. Tips 6 index
    From karthik:   
    1. Start with a graphic in 16 mil. colors.
    2. Apply your text: white text on a white background.
    3. Use a large font, for instance Times Roman Bold at 72 pts. but try others, too!
    4. While the text is still selected, goto Menu > Selections > Modify > Feather: set feather at 10.
    5. Make the foreground color red (#FF0000), background blue (0000FF).
    6. Flood fill your selection using 'Linear gradient' with the direction set to 180 degs (You'll find it under 'Options).
    7. Now set foreground color neutral grey (#666666), the background to white.
    8. With the text still selected go Menu > Edit > Clear.
    9. Go Menu > Image > Effects > Cutout.
      'Fill interior with color' should be checked:
      'Interior color' set to foreground,
      'Shadow color' set to background,
      'Opacity' set to max.,
      'Blur' to 0.
      The offsets should both be set to 4.
      Now click 'OK'. (OK, we're almost there now).
    10. Goto Menu > Selections > Select none.
    11. Set Foreground color to white.
    12. Goto Menu > Image > Effects > Hot wax Coating,
    13. then Image > Sharpen > Sharpen more,
    14. and finally Image > Sharpen > Sharpen.

     
  13. Preset images for sculpture effects
  14. Tips 6 index
    From Karey:
       It's pretty easy to make your own pattern or texture presets for PSP6. The best size is 150 x 150 or larger, it seems.
    1. Make (or choose) your image, and save it as a .bmp file.
    2. Next with the Explorer go to the folder you saved them to, right click each image and choose 'rename'.
    3. Now just change the extension: make it .pat if you want to use it as a sculpture pattern, make it .tex if you want to use it as a texture.
    4. Now all that's left to do is move them into the right folder: 'Patterns' for the .pat files, and 'Textures' for the .tex files.
    Next time you open PSP you'll be able to use your new presets.

     
  15. Creating new patterns
  16. Tips 6 index
    Creating new textures or patterns: there's really nothing to it! Any seamless tile will do just fine: save them to the textures or patterns folder as a .BMP, a bitmap file.

     
  17. Centering text in PSP6
  18. Tips 6 index
    I read many questions concerning centering text in PSP6: due to the new vector additions text can only be centered vertically. A simple solution to this: make your text on a seperate layer, then Edit > Copy the layer and then Edit > Paste as New Layer. Paste as new layer will center vertically and horizontally.

     
  19. Bring order to your tubes collection
  20. Tips 6 index
    As well as the PSP5 tip for bringing order in your tubes collection by means of a simple classification system, here's another one:
    Open your browser, go to the tubes directory so all the tubes show in the browser window, and then simply go to File > Print. You'll have a catalogue showing the actual content of your tubes folder with, unlike the tools option in PSP6, a minimal image of every item in your entire tube collection!

     
  21. Merging Layers
  22. Tips 6 index
    From Joe Cilinceon:
       The difference between 'merge all (flatten)' and 'merge visible' may not be clear to everyone.
  • 'Merge all' will flatten all layers into one single background (not a layer).
  • 'Merge visible' is different: say you have five layers, and turn off the visibility of three of them. Now 'merge visible' will merge only the two visible layers, and it will leave the three invisible layers untouched (one of the visible layers must be selected for this to work).
This is a handy feature, especially if you are working with selections from a larger image

 
  • Gold text effect
  • Tips 6 index
    From Marios:
       For a nice gold text effect try this one:
    1. New file, white background
    2. Foreground white, too.
    3. Set type in a heavy bold font like Arial Black, in a large size (72 or more). The foreground color is white, keep selection active throughout).
    4. Apply Hot Wax Coating 5 times in PSP4 and 5, only 1 or 2 times in PSP6 (I don't know what causes the difference here!).
    5. Colorize: Hue=35, Saturation=170 (this will give a gold effect).
    6. Apply drop shadow: black, Opacity=80, Blur=5, Vertical=2, Horizontal=4 (don't know why, but nothing else seems to give the same final result).
    7. Feather selection to 5 pixels,
    8. Hit delete once (background is white).
    9. Apply Hot Wax Coating, then Colorize with previous settings.
    10. Once more: Hot Wax Coating, then Colorize.

     
  • I'm trying to unzip tubes into my PSP6 tube file, when I go to use the said tubes I get the following message-: "The file *name of file* is not a valid picture tube. Picture tubes must be in 24 bit true colour and contain one layer with transparency". Am I doing something wrong?
  • Tips 6 index
    From Jaci:
    The tubes could be PSP7 compatible only.
    From Teeloc71:
    Unzip to some other folder, open from that folder in PSP, select file, export as picture tube. If you still get the same message, try going to layer palette and promote to layer then export as picture tube.

     
  • Is it possible to convert a PSP 5 tube into a PSP 6 tube? If so, how?
  • Tips 6 index
    From Flyer:
       There is a Tube Converter in PSP 6. If it not on the "Start" menu you can locate it in the PSP 6 folder in Program Files. You can also open the tube in PSP 6 and export them.