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Tips 6 & 7   >    PSP7 Tips
Tips & Tricks for PSP7


     
  1. New features in this version of Paint Shop Pro include
  2. Tips 6 & 7 Index
    From Fried Kampes:   
  • An enhanced Color palette
  • Automatic image correction features, including a red-eye removal tool
  • An overview window to make navigation at high zoom levels easier
  • A Repeat command to repeat the last command used
  • The ability to paint and create vector objects with gradients, patterns, and textures
  • Snap to grid and snap to guides to help you align objects
  • Several new special effects, including Lighting and Sunburst effects
  • A more powerful Browser for viewing and managing images
  • An Autosave option to prevent possible loss of data
  • The ability to save and reload workspace arrangements
I'm really impressed with the improvements, especially the photo correction possibilities, the web stuff (slicing, mapping, rollovers), and the autosave feature.

 
  • To display or hide a bar or palette, you can
  • Tips 6 & 7 Index
    • Right-click any palette or bar and select the item from the pop-up menu,
    • Click the appropriate toolbar button, or
    • Choose View > Toolbars and select the bar, palette, or window from the Toolbars dialog box.

     
  • Zoom Tool for PSP7
  • Tips 6 & 7 Index
    From Vianne:
    With the new PSP7 you can now marquee the selection to which you want to zoom. Instead of having to keep zooming in and trying to see where you want to be, you can now marquee an area using the zoom tool and it will automatically zoom for you. Note: If you have quick or unsteady hands, you may inadvertently zoom in on areas and this feature could become a nuisance. When this occurs, set the zoom control panel to 1:1 to resume your painting.

     
  • A simple way to create even backgrounds using patterns and textures.
  • Tips 6 & 7 Index
    From Vianne:
    Create a square vector shape using the shapes tool. Then, using the Vector Selection tool, double click on the vector shape to open the dialog box. Set the foreground (stroke) item to No stroke (the little circle with the line through it), and set the background (fill) item to your color of choice (the check mark) or to the pattern you wish to use (the button with the little dots on it). Then click on the background item to choose your color/background. Under textures, leave the foreground (stroke) item at No stroke, and set the background (fill) item to textures. Then click on the background item again and set your texture. Your image will then automatically have an even texture which you can use for backgrounds, etc.

     
  • About the Style Tools
  • Tips 6 & 7 Index
    From Vianne:
    PSP7 allows you to keep the same style for all tools, but it also allows you to keep different styles with different tools. (e.g. if you want to have a black brush, but a red spray can, PSP7 will remember those settings for you. It just means you have to change settings for every tool) If you check "lock" the settings will not change and you can use the same settings throughout the creation of your graphics. eg, if you have a purple fabric and a crumple paper texture, you can use this style for all your creations, without having to change it. When you uncheck lock, you will be able to customize the settings for each tool.

     
  • How do fill text with a texture in PSP7?
  • Tips 6 & 7 Index
    From CarolUK:
    To use a texture fill in PSP 7, when you click with the text tool and get the text entry box, you will see two colour samples centre left (stroke and fill). Each has a tiny arrow in the corner. Click on that and you get a flyout with options for solid colour (paintbrush) gradient (a gradient) texture (square of dots) and null (like a no smoking sign without the cigarette).
    If you choose texture for either or both of those, you can then click on the displayed texture, and then on the arrow beside the display of the current one. You will then be able to choose any texture from the texture folder or any window open in your workspace, so if you want to use one that is not stored with your textures, just open it in PSP and it will be available.

    If you don't want an outline, switch stroke to null. If you want a hollow text keep stroke in action and switch fill to null.

    These boxes work exactly the same as the style ones on the right of the workspace. There they may be foreground and background, or outline and fill, depending on the tool you are using. You can set your colours and fills there before opening the text box if you wish.

     
  • I miss the "mesh" fill option from the earlier versions. I liked to make
    a mesh.gif that was transparent at the holes to use as a table bg so
    some of the background would show through while still being able to read
    text that was over the same color as the text
  • Tips 6 & 7 Index
    From Joe Fromm:
    If you mean the ability to do a
      flood fill with the contents of an existing image, that capability is still there.
    • Open/create the image to be used for the mesh. Ensure that it is transparent where you want the fill transparent.
    • Go to the pattern picker from the color palette. Scroll to the top of the list and you will see all of your open images.
    • Choose the mesh image.
    • Do your flood fill as normal.


     
  • I'm trying to create a gif button to blend in with the cell color. The thing is that.... even though I chose the same hex code color as the cell color in frontpage.... but it still comes out differently. I notice that the RGB is the same... but the hue, saturation and balance is different. Whenever i adjust the hue, saturation and balance, the RGB turns into a different value and color. please help!!!!
  • Tips 6 & 7 Index
    From Roni:
    I started having the same problem after I adjusted the monitor gamma in PSP (File>Preferences>Monitor gamma). My PRINT images, photos, graphics, whatever, were much closer to the screen image after the gamma adjustment, but anything sent to another program or the web, was totally thrashed (off in hue, way too saturated) because these other screen views of the images had not been gamma adjusted. I have since figured out the best monitor gamma settings for web export and reset them before I start to work on an image destined for screen viewing. For print, the standard "total blend" is the best for my setup, but you may want to tweak that, too, to get optimum results.

     
  • What I want to do is take a selection and apply it to a curve. I know how to apply text to a curve, but I need to apply an image along a curve. I've checked the help files included with Paint Shop and have looked around on the internet, beginning to think Paint Shop doesn't have this feature. :( Is it possible to do this? Using Paint Shop Pro 7.02, by the way.
  • Tips 6 & 7 Index
    From Renald:
    I don't think this is possible. The reason it works with fonts is that, technically a font (at least TrueType) is a vector drawing with a base line. That base line can be made to follow a contour. I suppose it would be possible to do it with any "true" vector image, such as an image made with Illustrator (.eps format) that does not have a raster component, but most .eps files that are floating around do have a raster component. This may be one of the reasons Jasc has not implemented such a feature.

    With raster graphics, the only deformation that is available is the modification of the rectangular shape of the image. In other words, you can lenghten, shorten or change the direction of any one side of the image, but you can only work with straight lines.

    It would be nice if you could take a rectangular flag and deform it in a waving flag, but no, this has to be done the hard way (slice-deform-reassemble).

     

  • I have some background tiles already made. All I want to do is
    have psp7 tile them into a background on my project, like an html
    page (even though that is not what I'm doing). These are not side strip
    tiles, but overall type tiles, they are seamless. I need the tile image to
    repeat in all directions to fill the background. (Example-I have an image
    of a small flower. I want to have it tiled all over as the background to my
    project, which will be printed, not web.) How?

    My search for tutorials gives me many on how to make the tiles, but I can't
    find one on how to then use it, tiled, as a full background. Any one out there
    that can help?

  • Tips 6 & 7 Index
    From Sue:
    If it's already seamless, just use the name of the tile in the BODY tag of html (body background="xxxx") where xxxx is the name of the background tile, and, of course, the parens are really ! Hope this helps!

     
  • I have 4 bmp's that I want to put together and make 1 long one. Can anyone help me on this please, I would like them to blend in together with no white areas around them.
  • Tips 6 & 7 Index
    From Edie:   

      Try this:
    • 1. Make a new canvas larger than size of the finished image,it can be croped later, this gives you moving around room.
    • 2. Open all four images.
    • 3. Select one, copy,
    • 4.Paste as new layer on the canvas. ( Repeat 3 and 4 until all images have been pasted on their own layers on the image canvas.)
    • 5. Now you can move them around until you have them until they meet up as you want, if you can't get them to meet exactly or over lap slightly, get them as close as possible. Save as image 1 without merging.
    • 6. Open a copy so you don't lose you basic image that you can go back to should this one not work and you can't recover it.
    If the match had a bit of an over lap you can select the image on its own layer and feather it to help it blend. Adjust the layer blend as needed, merge visiable layers and using either the clone brush or one of the touch up brushes (soften or blur may be the best, but try smudge and push if these don't get the result you want) blend the seams as needed.

    Remember you still have the unmerged version so play around with it until you get exactly what you want and you will also discover stuff you will use over and over again.

     

  • I'm looking for the best way to reduce raster images and photos to line
    art... the bare-bones outlines like the ones you find in coloring books. Is
    there a filter that will do this, or a tut on the subject? I've tried using the
    trace filter without much luck.
  • Tips 6 & 7 Index
    From Liz:
    ***** In PSP 7+, how about trying Effects, Artistic Effects, Contours - then using the Ink Outline effect? ;-) *****

    From Jean:
    I add a raster layer and use the "draw" tool and trace the photo. Then delete the original layer....

    From Magical Wings:
    I may know of something that just might work for you. You will need to go to our Resource Center (filters and plugins) and download the Unplugged filters. Be sure to place it in your plugins folder. There will be 4 unplugged folders. Under Unplugged effects there is a filter called (pencil). This will give the closest effect I've ever seen to reducing to line art.

     
  • Usually my background consists of a solid page, therefore blending and
    not noticing a SPLIT at the beginning of the next page. While designing a
    background with a floral "left side" I discovered this problem. My question:
    Do you know how to fix this?
  • Tips 6 & 7 Index
    From Mike:
    ;Well you have to cut and paste using a feather setting (selections, modify, feather) at the top and bottom. I did that to soften it. then you have to copy the top half and paste it back on the image and flip it upside down so the top side and the bottom side both have the same edge."

  • I have just got PSP7 and i have all my plugins (about 30 of them) in 6. Is it just a case of drag and drop? 
  • Tips 6 & 7 Index
    From Jaci:
    Tips 6 & 7 IndexIf you are going to keep PSP6 too I think all you need to do is point PSP7 to the current location. Don't need to move them - unless some require special files that are not in their folder, then those you should reinstall for PSP7. 

     
  • I am new to PSP and hope someone can help.I am having trouble downloading brushes. when I try to open them I get a message, not a valid PSP file, even though it has a .jbr file extension. I have had them unzipped to my PSP/Brushes folder. Is this the correct place to put them? 
  • Tips 6 & 7 Index
    From Jaci:
    Maybe the brushes are not compatible with your version of PSP. For PSP7 there is no problem to open brushes for PSP6/5, but the other way doesn't work. See if the site says anything about the version of the brushes. The location you chose to unzip them is correct.

     
  • When I take a picture of an item in a plastic covered box, the glare from the flash can be seen on the picture. Is there a tool thet can be used to remove the glare? I am using PSP 7.
  • Tips 6 & 7 Index
    From Carol:
    You can try using the retouch tool set at lightness down, or possibly saturation down, over the area where the flash reflection is, but it is probably not going to be terribly satisfactory.

    It is better, if you possibly can, to avoid this at the photo taking stage. If you point the camera, and the flash, at a reflective surface, this is going to be a problem. If you can detach your flash from the camera (only possible if it connects with a lead rather than a hot shoe or a built in flash) you can hold the flash at an angle that will not reflect back into the lens.

    A polaroid filter, which will normally reduce reflections, can have a peculiar effect on flash images and degrade the colours, so though it is worth a try, it may be unsatisfactory.

    Failing that, it is probably better to try to take the photo without flash. Can you move the object close to a window, or even outdoors, and take the photo in natural light? Then you can use a polaroid filter to get rid of any reflections from the plastic box.

    Or can you rig up a couple of lamps to shine on the object? If you are using tungsten lamps or fluorescent, you may get strange colour casts unless your camera has adjustable white balance. If it does, follow the handbook instructions for setting that if using artificial light. Again, if you are not using flash, a polaroid filter can help.

     

  • I'm trying to find a way to get rid of a white background in a bitmap. I'll be eventually using this image in a Powerpoint presentation and I really just want the image and not the background. Can anyone help?
  • Tips 6 & 7 Index
    From Carol:
    If your image has just one layer called 'background' in the layer palette, the first step is to right click on the word 'background' and select 'promote to layer', Then use the magic wand to select all the white areas in the image that you want to remove. If some are disconnected from the others, so that not all are selected, hold down shift and select each one.

    You can then just hit the delete key, but if you do that, there is a strong chance that you will have a white 'halo' around your image. You will get a cleaner image if you do this instead.

    Use Selection>invert selection Use Selection>modify>contract and set the figure to 1
    Use Selection>modify>feather and set the figure to 1
    Use Edit>Copy
    Use Edit>Paste>as new image.
    That will put your selected image in a window of its own on a transparent background. Save it as a psp file and you will be able to add any background you want in the future, and export copies in any other format that you like.

     

  • I have bought some clip art CD's so I can use them in PSP and work with Super Blade Pro. BUT those pesky backgrounds behind the clip art are such a bother. Not having used clip art before could use some advice on how to work with it and how to eliminate the backgrounds. The images are either in WMF or TIFF format. Thanks in advance.
  • Tips 6 & 7 Index
    From Carol:
    Usually clip art has easily selected areas of colour. They are more well defined than in something like a photo. So if you convert the image to a layer, use the magic wand to select the bits you do not want and then hit the delete key, you will be left with just the object that you want.

    You may also be able to surround the unwanted bits with the lasso tool on point-to-point, and again hit the delete key. If you are left with small bits (outlines for instance) that you cannot select without selecting bits that you want to keep, then zoom in so you can see exactly what you are doing, and use the eraser to remove them. You may need to work with a 1-pixel eraser to work pixel by pixel where they are very close to areas you want to retain.

    Hemera Photo Objects (photographic clip art) are in a slightly different category, but if you check 'graphics application that supports 32bit image with transparency', drag and drop a photo from the selector into PSP, you can then use Selection>load from alpha channel and you will find that the image is perfectly selected from its background and you can copy/paste it into your image.